Document Type

Presentation - Oral - to professional peers

Gamification Tools for Libraries



Date of Activity

Summer 6-25-2024


During the digital age we are progressing through, finding ways to adapt library services and functions to the current technological demands and trends is necessary. Gamification has arisen as a popular tool to engage students in library instruction, catching their attention and providing added interest. Bethany Howard and Mica Myers provided an overview of the various platforms and software available for library gamification for students. In addition, Bethany Howard discussed her personal experience utilizing gamification at McKee Library for college composition and public speaking research instruction, while Mica Myers discussed her usage of these tools in library student worker training and the classroom. The tools explored in this presentation included Kahoot, Nearpod, Pear Deck, Quizlet, Google Classroom, and in-person gamification.

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