Document Type

Thesis

Publication Date

Fall 10-25-2024

Abstract

Tactile exhibits are common in museums and on the walls of university halls. However, few (if any) tools exist for creating tactile exhibits for teaching digital logic or computing concepts. This project implemented a framework for creating tactile digital logic simulation exhibits, with a focus on rapid prototyping and distributed architecture. Prototyping allows for fast iteration, with the ability to simulate unlimited hardware components such as buttons, light emitting diodes (LEDs), and other input or output devices. Through the abstraction of implementations and a distributed communication protocol, switching to real hardware is seamless and works in tandem with simulated hardware. The framework is demonstrated with a central processing unit (CPU) exhibit.

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