Presentation Type
Poster Presentation
Mentor/Supervising Professor Name
Alférez, Harvey
Description
Digital natives are constantly surrounded by technology. Therefore, traditional methods of teaching are becoming obsolete and increasingly creative solutions are required to keep students engaged. Among these solutions is a concept called game based learning. Game based learning is a unique educational experience that incorporates the engagement factors of video games with education. Even though it is still in an early stage of adoption, game based learning has been proven to be a surprisingly effective tool for providing students with a valuable educational experience. Even with this evidence in mind, current game based learning programs still hold the potential to further improve their ability to captivate students.
The Center for Innovation and Research in Computing (CIRC) is currently developing a game based learning web application. The contribution of this work is the creation of the Engagement and Progress Module. Specifically, this project is focused on the construction of the attendance tracking system. The goal is to reduce the number of clicks required from the user to mark down students’ attendance exceptions for the day. This involves using AJAX to update a database while also updating HTML without needing to reload the page. Responsive design is also used to update the layout and functionality of the front end depending on the screen size of the device used.
Game Based Learning: Engaging Students and Measuring Their Progress
On Campus
Digital natives are constantly surrounded by technology. Therefore, traditional methods of teaching are becoming obsolete and increasingly creative solutions are required to keep students engaged. Among these solutions is a concept called game based learning. Game based learning is a unique educational experience that incorporates the engagement factors of video games with education. Even though it is still in an early stage of adoption, game based learning has been proven to be a surprisingly effective tool for providing students with a valuable educational experience. Even with this evidence in mind, current game based learning programs still hold the potential to further improve their ability to captivate students.
The Center for Innovation and Research in Computing (CIRC) is currently developing a game based learning web application. The contribution of this work is the creation of the Engagement and Progress Module. Specifically, this project is focused on the construction of the attendance tracking system. The goal is to reduce the number of clicks required from the user to mark down students’ attendance exceptions for the day. This involves using AJAX to update a database while also updating HTML without needing to reload the page. Responsive design is also used to update the layout and functionality of the front end depending on the screen size of the device used.